![]() ![]() The place between the frames of a camera. That’s the “edge” where Mastrangelo lives. The stories we pass on to those who matter. Fuck yea! Living through those moments are what life’s all about, and inevitably those moments become the stories that define us. You’re either going in the fucking ditch, or you’re straightening her out and leaving a hot testament of rubber snaking across that old country road. Think of it like this: you’re coming in hot on a turn, when suddenly you catch the rear in some loose gravel. By “edge” I mean that line where if you fall off one side you achieve utter brilliance, but on the other it’s nothing but limb-strewn carnage and chaos. Mastrangelo’s work lives on the edge, and by that I don’t mean some bullshit marketing description to signify that something is outrageous. Check out the Manson piece below that he drew for Heavy, and then honestly tell me it isn’t one of the most iconic images in the scene today. He has an uncanny knack for the “hook”, which I can best describe as the ability to produce an image that instantly becomes etched in your brain. Mastrangelo is that tease that keeps you crawling back for more. His work is fast and loose, like a guitar riff hammered out by a beer soaked Steve Jones dodging bottles at the 100 Club. A low down, dirty punk… and I mean that endearingly. A few different objectives, such as taking out a runway or munitions factory, supporting a convoy, running a reconnaissance mission or any number of militaristic tasks to add purpose to the gunplay would improve the game immensely.Īs it is, this helicopter shoot-'em-up does its duty reasonably well, though without some serious updates and far deeper gameplay it offers little in the way of longevity.Mastrangelo is a punk. It's not a full tech tree, but improving your fuel capacity and defences gives you a good reason to hunt the landscape looking for goodies before taking out the last enemy.Ĭrazy Choppers actually shows a lot of promise, but there's not even the slightest intrigue to the action. There isn't a real way to perform evasive manoeuvres while shooting, as the auto-aim system takes the guns off the target as you attempt to circle, so all you can do is hover there exchanging gunfire and hoping you last longest.Ĭollecting crates and attacking transports builds up a bit of cash, which can be traded in whenever you land for upgrades and extra missiles. Pinpointing each of the little dots on the radar before either blowing them up or collecting them is the way to complete each level.Ĭombat takes a turn for the worse when up against more aggressive enemies. You don't get far without making regular stops. It would be nice to have a third dimension to the helicopter's range of movement, but otherwise Crazy Chopper's controls are sweet and simple.Ī radar overlay highlights the enemy vehicles, goodies and prisoners within range, along with landing pads so you can stop at intervals to rearm, refuel and repair any damage. The chopper remains at the same height throughout play, leaving the accelerometer to dictate movement around the flat terrain.Ĭarefully positioning the chopper over certain aspects of the environment such as crates, POWs or landing pads automatically activates the winch or lands the chopper (depending on requirements). Control of the helicopter is simple given that there's no need to concern yourself with altitude. You're put in the pilot's seat of a gunship, commissioned to take out the enemy vehicles, pick up loot and rescue POWs. Indeed, Mundane Choppers would give you a far better idea about what to expect. Yes, there are choppers, but crazy isn't a word that could accurately be employed here. It's all about setting a scene and building expectations, and if either of those facets promised by the title turn out to be false, it's the first step toward disillusionment. It's apparently very easy to overlook the importance of a game's title.
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